Socket

The socket library implements (most of) the LuaSocket API.

On our platform, we treat all sockets as non-blocking sockets. This means you should expect any socket methods to return nil, "timeout". To duplicate blocking socket behavior, you can utilize socket.select. See the example below.

local socket = require "socket"
local tcp_client = socket.tcp()
local ip, port = "0.0.0.0", 80
local res, err = tcp_client:connect(ip, port)
if err == "timeout" then
    -- The second argument here is the "sender" position
    socket.select({}, {tcp_client})
    res, err = tcp_client:connect(ip, port)
end
assert(res, err)
assert(tcp_client:send("hello world!")
local reply, err = tcp_client:receive()
if err == "timeout" then
    -- the first argument here is the "receiver" position
    socket.select({tcp_client})
    reply, err = tcp_client:receive()
end
print(reply)

In almost all cases it is preferable to use the cosock.socket APIs provided instead of anything provided by this module.

socket.bind(address, port, backlog)

Bind to local port

Not implemented

Parameters
  • address (str) – address to bind on

  • port (number) – port to bind on

  • backlog (number) – optional param, max queued client connections

Returns

server table

Return type

tcp

socket.connect(address, port, locaddr, locport)

Returns a tcp client object

Parameters
  • address (str) – Address to connect to

  • port (number) – Port to connect to

  • locaddr (str) – Local address to connect from

  • locport (number) – Local port to connect from

class socket.ssl
class socket.st_socket
static sleep(seconds)

Sleep for an arbitrary amount of time

Parameters

seconds (number) – Sleep duration

static gettime()

Get the system time

Returns

Milliseconds since the Unix epoch

Return type

number

class socket.timer

Note

This socket is usually not used directly by drivers, but via event handlers in the Driver.

timer_uuid: str